About
Ramen restaurant and surrounding street - specifically trying to capture the vibe of the last open bar at closing time.
Modelled in 3DS Max and ZBrush, textured using Megascans and Substance Painter, and assembled, lit, and rendered in Unreal 4.26. Some asset packs for background buildings and a few of the props and signs.
Gothic Horror
Closer Look
Modelling
Some of the overall environment modelling, including the street exterior, main elements of the kitchen, a neon sign, and a maneki neko modelled in ZBrush.
In-Engine
Blockout placed in Unreal, to gauge scale and layout with a character.
Texturing and lighting
Lighting and texturing of all models would be key for the ultra-realistic effect I was going for. I created many lanterns and functional lights, as well as neon signs to help sell the mood.
I also modelled various food items in 3DS Max and ZBrush, texturing in Substance Painter.