Live event control on the fly - three weeks to rethink, redo, and review

Live event control on the fly - three weeks to rethink, redo, and review

Live event control on the fly - three weeks to rethink, redo, and review

Jugo

2023

UX/UI

UX/UI

UX/UI

Prototyping

Prototyping

Prototyping

3D Design

3D Design

3D Design

Motion graphics

Motion graphics

Motion graphics

Video production

Video production

Video production

The Problem

We were struggling with a lack of congruity in our environments, and across our products. Our 3D rooms looked decent, but didn't give the feel of a connected space that we were looking for, as well having fairly random themes that didn't really speak to the business-focused customer the company was looking to attract.


We also had issues with our 'Director View' - an overly complex application that was equally unsuitable for planning ahead, or quickly adapting on the fly.

The Challenge

Put together a brand new connected 3D environment for all facets of the product, rethink the live event control concept, and get it all together into a presentation video for senior stakeholders.

The Solution

Working with 3D designers and creative directors, we planned and built a whole new environment with inter-connected breakout spaces, a main auditorium, and a separate meeting room.


I designed and created a new timeline control for events - in this early version a user can stack elements on a timeline in real time, scheduling their next speakers, camera angles, and lighting changes - as well as dropping elements onto the current layout to make live changes.


This was then shown in a Figma prototype, and finally a demo video created in After Effects.

The concept was extremely well-received, with many aspects of the timeline concept being explored further and eventually incorporated into future revisions. This was eventually superceded by new spatial design concepts, however.

I collaborated with 3D artists and engineers on artistic and technical solutions, while liaising with senior leadership to keep the vision aligned -

a custom designed, working space for users to conduct meetings of any size, internally and externally. These were early concepts also - many more possibilities were open to us once we implemented to basics - spatial audio, advanced animation, tactile inputs in tablet controls, myriad new interaction possibilities.


Many of these ideas, visual and otherwise, were tested and implemented in the Jugo 2.0 Beta before the project was sadly shut down.

UI for live event control

Closer Look

Understanding the product as one entity

An constant issue at Jugo was isolation of certain product areas, and gatekeeping of 'in-event' and 'pre-post' flows.


This project represented the first push into a more unified product - the timeline UI was originally intended as a quick and simple way to make edits and plan ahead during live events. However, it became clear early on the this approach would also be useful for planning the event, leading to:


  • User familiarity with new patterns

  • More cohesion between different areas of the product

  • Less pressure on users by removing completely different UI patterns

There was also a lot of benefit is creating a new, more architecturally meaningful environment - even to the extent of creating an exterior. Users would feel like they are in a real place, and recognise places they may have 'sat' in the past, as well as opening up the opportunity for a free-roaming lobby type area.


Users could also see other areas while in meetings, for example, a view to the auditorium while they are sat in a breakout room. Activity continues no matter what, and the space feels alive and occupied as a result.

I created the initial UI concepts in Figma, and once we had a good idea of where things were going, began to recreate elements in After Effects to animate them properly, and show them in action, creating and editing the environment on-the-fly.

Users can cycle through various sections to find elements to drag into the scene - dragging a change onto an existing or live scene will prompt a change:


  • Layout changes = removing audience, big screen, presenter

  • Lighting changes

  • Camera angles

  • Bringing new documents into the big screen

  • Launching polls

  • Changing time of day


And many more.


Dragging these elements into an empty part of the timeline, or in-between existing sessions, would create a new area. Sessions in this version were not time-based, but could be moved forward through different means - manually skipping ahead, allowing the next lined up speaker to take control when they were ready, or setting a countdown before automatically changing to the next session.


This type of arrangement allows for quick live pivots within existing presentations, as well as pre-planning the next session or sessions. This translates perfectly to pre-event planning, and further into user and speaker management - once someone is lined up as a speaker, they are notified and allowed to administrate their own session.


The possibilities are huge once we adopt a consistent experience.